Just a small supplementary doc to help smooth over some of the rough edges.

Glypha II requires a Mac II (color Quickdraw) and at least a 640 x 480 monitor (standard on all Mac II's - sorry LC owners).  I haven't ever found a monitor larger than 640 x 480 to try this on, so I can't promise you it will center properly and all that (someone let me know, please).  Glypha II also requires the monitor to be set to 16 colors (I'll figure out how to set and restore the pixel depth via software some day).  Glypha II needs probably a meg and a half of memory (probably more).  I tried Glypha out under MultiFinder and it seemed to work (although it's not easy to 'switch out' of Glypha while you're playing).  Lastly, if you don't have System 6.02 or more recent, you won't get sound.

So much for 'set-up'.

Things left out of the "Help Screen":

Scoring is as listed, but also includes a time/level amount of points added when you complete a level.  The faster you complete the level - the more points.  The higher the level you complete - the more points.  The idea was simply to add a quantity of points that would vary significantly from game to game.  This way, it's unlikely any two games will generate the same score or that any two high scores will be identical.  Nonetheless, the time/level points are fairly insignificant (destroying an enemy will always be the better point objective).

Speaking of the score.  Here is how to make out the numbers displayed at the bottom of your screen:

Lives INCLUDES the one you are currently on!  Note the Ahnk (lives) and the Pyramid (level) - these should help you keep them straight (the score is the really big number).

Other things added:

I've taken in to account the suggestions I've received from those who sent in a shareware fee.  Specifically:

• the flipping Ahnks have completely disapeared (they became boring after a while)

• the score is always displayed

• the number of lives is always displayed

• the level you are currently on is always displayed

• the cursor is always hidden throughout a game

I still haven't had the gumption to allow configurable keys (probably the next version).  Also, I'm considering two-player (one on the mouse, one on the keyboard) for a future version.

Well, there you go.  Enjoy.

BTW, I'm moving soon so my street address (in the About boxes of my other games) will no longer be current.  I will try to retain the PO Box in Glypha 3.0 and Glypha II (and include this in future versions of my games).

john calhoun